Make multiple saves, always be ready to go backwards if you feel you didn't do it fast enough. Don't go so fast that you might of missed something (missing an access or ID card you needed for progression can ruin a speedrun), and try doing a couple of run throughs through an area before you decide to save it. Having beat the game on the hardest difficulty and got all the achievements all I can say is work fast, but be aware of your speed as well. Throw with right mouse button, then press Middle mouse button to catch it midair. Alt+left click container like normal (acts as a double click). Take less time looting by using Middle Mouse Button on items that are on the ground. Your cursor just snaps back to the center. You can use the hotkey or if in cursor mode you can press P to pause the game, then hover your cursor over shield, press P again, and activate it before you get hit. Get used to activating shields on reaction. Increase the Hud X and Y values to read the text easier but also reach your grenades faster if you prefer to drag them from your MFD instead of using the hotkey. cameras, enemies & doors (even hidden ones) Use the help function (Ctrl+H toggle Alt+H color) This can point out buttons, items. (They can't spawn anywhere your looking and it counts) The rear view cam prevents enemies from spawning directly behind you. Cyberspace feels a lil wonky since you don't stop as easily so practice a bit on your first hack. Don't neglect your ability to set timers on earthshakers and nitro packs. They will tell you your max rate of fire and if you practice the rythm you will have a higher DPS. If spamming a single weapon keep an eye on your crosshairs. That being said it is worth the risk because the extra range on the throw. Sometimes you'll even drop one at your feet by accident. Don't go too high or you'll hit the ceiling. When you throw a grenade lightly move your cursor down then up within the view port. Logic probes are gold: know where they are so you can grab and use them on vital shortcuts, but make sure you save two (one for the antenna puzzle trap and one for infinite robot bomb maze on the last level).Instead this is where you can take your time and gather all the upgrades and defence aids you can find within the access time limits: dying in here will hurt your health outside Cyberspace too after all. You’re going to lose a lot of time in Cyberspace since speeding through there is a fast way to screw your end-game against SHODAN.If you’re in a rush to check a lot of stacked enemy bodies, carefully toss a frag grenade and mince them all: with the in-game helper turned on, it will point out what’s worth taking.Grab any battery you can to keep it powered in a pinch. It’s worth going for the Laser Rapier: madly slashing away with that lets you blaze through so many enemy obstacles (especially Level 3 since you have to go through there multiple times and the invisible mutants can easily end a speed run from how exposed that floor’s Restoration Bay is) that can clog a corridor.It’s faster than making notes on the in-game map. Keep a notepad handy and track the reactor code pen-and-paper. ![]() Try to have perfect knowledge of enemy weaknesses: hitting the 4x damage with a weapon they’re vulnerable to means you’re eliminating chip damage risk by not leaving enemies alive when you’re madly running from one task to another.And on the harder difficulties, enemies ALWAYS respawn near/at the auto-docs given Restoration Bays on later levels won’t revive you at 100% health. They take up more inventory space than med patches, but since you’ll be going through those like a crack addict the first aid kits will save you needing to run to an auto-doc for a fast full heal: two or three will do. With them switched to safe, getting surprised pinned by respawning enemies is now survivable. Get to the Restoration Bays as fast and safely as you can and flip them over to have infinite lives: they’re on every floor except 8 and 9.Know the levels perfectly so you can get to the optimum weapons, key items you need and mission objectives without being cornered by enemies.Active pause on puzzles to have more time when you’re not going to use a logic probe.Safety saves at the start of every level is freaking helpful when you ♥♥♥♥ up a floor (Levels 8-9 usually or against Hoppers on Level R). My old time was 6 hours 10 minutes and change. I’ve only beaten the original game once on the hardest difficulty 7 hour time limit before it came back on Steam (I have my original floppy disk copy and got it working on DOSBox to do it years ago SS1 Portable would be the equivalent now) and have not attempted a speed run yet with the SS: Enhanced Edition.
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